/**
 * It is a simulated form field 
 * with three states ...
 * 0=unchecked, 1=some children checked, 2=all children checked
 * When a checkbox is clicked, the state of the nodes and parent and children
 * are updated, and this behavior cascades.
 *
 * @extends YAHOO.widget.TextNode
 * @constructor
 * @param value    {object}  Anything you want it to be
 * @param oData    {object}  A string or object containing the data that will
 *                           be used to render this node.
 * @param oParent  {Node}    This node's parent node
 * @param expanded {boolean} The initial expanded/collapsed state
 * @param checked  {boolean} The initial checked/unchecked state
 */
CheckboxNode = function(name, value, oData, oParent, expanded, checked, expandable) {
    if (YAHOO.widget.LogWriter) {
        this.logger = new YAHOO.widget.LogWriter(this.toString());
    } else {
        this.logger = YAHOO;
    }

    if (oData) { 
        this.init(oData, oParent, expanded);
				this.name = name;
				this.value = value;
        this.setUpLabel(oData);
        this.setUpCheck(checked);
    }

		if (expandable != undefined) {
			this.expandable = expandable;
		}

};

YAHOO.extend(CheckboxNode, TextNode, {

    /**
     * True if checkstate is 1 (some children checked) or 2 (all children checked),
     * false if 0.
     * @type boolean
     */
    checked: false,

    /**
     * checkState
     * 0=unchecked, 1=some children checked, 2=all children checked
     * @type int
     */
    checkState: 0,

		name: '',

		value: 0,
		
		expandable: true,
	
    taskNodeParentChange: function() {
        //this.updateParent();
    },

    setUpCheck: function(checked) {
        // if this node is checked by default, run the check code to update
        // the parent's display state
        if (checked && checked === true) {
            this.check();
        // otherwise the parent needs to be updated only if its checkstate 
        // needs to change from fully selected to partially selected
        } else if (this.parent && 2 == this.parent.checkState) {
             this.updateParent();
        }

        // set up the custom event on the tree for checkClick
        /**
         * Custom event that is fired when the check box is clicked.  The
         * custom event is defined on the tree instance, so there is a single
         * event that handles all nodes in the tree.  The node clicked is 
         * provided as an argument.  Note, your custom node implentation can
         * implement its own node specific events this way.
         *
         * @event checkClick
         * @for YAHOO.widget.TreeView
         * @param {YAHOO.widget.Node} node the node clicked
         */
        if (this.tree && !this.tree.hasEvent("checkClick")) {
            this.tree.createEvent("checkClick", this.tree);
        }

        this.subscribe("parentChange", this.taskNodeParentChange);

    },

		/**
		 * see getStyle
		 */
		getHoverStyle: function() {
			return this.getStyle();
		},

    /**
     * The id of the check element
     * @for CheckboxNode
     * @type string
     */
    getCheckElId: function() { 
        return "ygtvcheck" + this.index; 
    },

    /**
     * Returns the check box element
     * @return the check html element (img)
     */
    getCheckEl: function() { 
        return document.getElementById(this.getCheckElId()); 
    },

    /**
     * The style of the check element, derived from its current state
     * @return {string} the css style for the current check state
     */
    getCheckStyle: function() { 
        return "ygtvcheck" + this.checkState;
    },

    /**
     * Returns the link that will invoke this node's check toggle
     * @return {string} returns the link required to adjust the checkbox state
     */
    getCheckLink: function() { 
        return "YAHOO.widget.TreeView.getNode(\'" + this.tree.id + "\'," + 
            this.index + ").checkClick()";
    },

    /**
     * Invoked when the user clicks the check box
     */
    checkClick: function() { 
        this.logger.log("previous checkstate: " + this.checkState);
        if (this.checkState === 0) {
            this.check();
        } else {
            this.uncheck();
        }

        this.onCheckClick();
        this.tree.fireEvent("checkClick", this);
    },

    /**
     * Override to get the check click event
     */
    onCheckClick: function() { 
        this.logger.log("onCheckClick: " + this);
    },

    /**
     * Refresh the state of this node's parent, and cascade up.
     */
    updateParent: function() { 
        var p = this.parent;

        if (!p || !p.updateParent) {
            this.logger.log("Abort udpate parent: " + this.index);
            return;
        }

        var somethingChecked = false;
        var somethingNotChecked = false;

        for (var i=0;i< p.children.length;++i) {
            if (p.children[i].checked) {
                somethingChecked = true;
                // checkState will be 1 if the child node has unchecked children
                if (p.children[i].checkState == 1) {
                    somethingNotChecked = true;
                }
            } else {
                somethingNotChecked = true;
            }
        }

        if (somethingChecked) {
            p.setCheckState( (somethingNotChecked) ? 1 : 2 );
        } else {
            p.setCheckState(0);
        }

        p.updateCheckHtml();
        p.updateParent();
    },

    /**
     * If the node has been rendered, update the html to reflect the current
     * state of the node.
     */
    updateCheckHtml: function() { 
        if (this.parent && this.parent.childrenRendered) {
            this.getCheckEl().className = this.getCheckStyle();
        }
    },

    /**
     * Updates the state.  The checked property is true if the state is 1 or 2
     * 
     * @param the new check state
     */
    setCheckState: function(state) { 
        this.checkState = state;
        this.checked = (state == 2);
    },

    /**
     * Check this node
     */
    check: function() { 
        this.logger.log("check");
        this.setCheckState(2);
        for (var i=0; i<this.children.length; ++i) {
            this.children[i].check();
        }
        this.updateCheckHtml();
        this.updateParent();
    },

    /**
     * Uncheck this node
     */
    uncheck: function() { 
        this.setCheckState(0);
        for (var i=0; i<this.children.length; ++i) {
            this.children[i].uncheck();
        }
        this.updateCheckHtml();
        this.updateParent();
    },

    // Overrides YAHOO.widget.TextNode
    getNodeHtml: function() { 
        this.logger.log("Generating html");
        var sb = [];

        var getNode = 'YAHOO.widget.TreeView.getNode(\'' +
                        this.tree.id + '\',' + this.index + ')';


        sb[sb.length] = '<table border="0" cellpadding="0" cellspacing="0">';
        sb[sb.length] = '<tr>';
        
        for (var i=0;i<this.depth;++i) {
            sb[sb.length] = '<td class="' + this.getDepthStyle(i) + '"><div class="ygtvspacer"></div></td>';
        }

        sb[sb.length] = '<td';
        sb[sb.length] = ' id="' + this.getToggleElId() + '"';
        sb[sb.length] = ' class="' + this.getStyle() + '"';
        if (this.hasChildren(true) && this.expandable) {
            sb[sb.length] = ' onmouseover="this.className=';
            sb[sb.length] = 'YAHOO.widget.TreeView.getNode(\'';
            sb[sb.length] = this.tree.id + '\',' + this.index +  ').getHoverStyle()"';
            sb[sb.length] = ' onmouseout="this.className=';
            sb[sb.length] = 'YAHOO.widget.TreeView.getNode(\'';
            sb[sb.length] = this.tree.id + '\',' + this.index +  ').getStyle()"';
        }
				if (this.expandable) {
        	sb[sb.length] = ' onclick="javascript:' + this.getToggleLink() + '"';
				}
				sb[sb.length] = '>&#160;';
        sb[sb.length] = '<div class="ygtvspacer"></div></td>';

        // check box
        sb[sb.length] = '<td';
        sb[sb.length] = ' id="' + this.getCheckElId() + '"';
        sb[sb.length] = ' class="' + this.getCheckStyle() + '"';
        sb[sb.length] = ' onclick="javascript:' + this.getCheckLink() + '">';
        sb[sb.length] = '<div class="ygtvspacer"></div></td>';
        
				if (this.hasChildren(true) && this.expandable) {
					        sb[sb.length] = '<td>';
					        sb[sb.length] = '<a';
					        sb[sb.length] = ' id="' + this.labelElId + '"';
					        sb[sb.length] = ' class="' + this.labelStyle + '"';
					        sb[sb.length] = ' href="' + this.href + '"';
					        sb[sb.length] = ' target="' + this.target + '"';
					        sb[sb.length] = ' onclick="return ' + getNode + '.onLabelClick(' + getNode +')"';
				          sb[sb.length] = ' onmouseover="document.getElementById(\'';
				          sb[sb.length] = this.getToggleElId() + '\').className=';
				          sb[sb.length] = 'YAHOO.widget.TreeView.getNode(\'';
				          sb[sb.length] = this.tree.id + '\',' + this.index +  ').getHoverStyle()"';
				          sb[sb.length] = ' onmouseout="document.getElementById(\'';
				          sb[sb.length] = this.getToggleElId() + '\').className=';
				          sb[sb.length] = 'YAHOO.widget.TreeView.getNode(\'';
				          sb[sb.length] = this.tree.id + '\',' + this.index +  ').getStyle()"';
					        sb[sb.length] = (this.nowrap) ? ' nowrap="nowrap" ' : '';
					        sb[sb.length] = ' >';
					        sb[sb.length] = this.label;
					        sb[sb.length] = '</a>';
				        } else {
			    sb[sb.length] = '<td class=' + this.labelStyle + '_no_children >';
	        sb[sb.length] = this.label ;
				}

        sb[sb.length] = '</td>';
        sb[sb.length] = '</tr>';
        sb[sb.length] = '</table>';

        return sb.join("");

    },

    toString: function() {
        return "CheckboxNode (" + this.index + ") " + this.label;
    }

});

